Mathematical Thinking & Problem-Solving Skills

Turn a real choice into maths.

Which phone plan is cheaper? Modelling answers questions like that — then reads the answer straight back out.

Start here
The whole idea

Maths becomes useful when it stands in for something real.

A model is a maths version of a real situation — small enough to solve on paper, close enough to trust. You build it, solve it, then translate the answer back into the real world.

You do this all the time without noticing. "If a pizza is cut into 8 slices and I eat 3, how much is left?" You just turned dinner into a fraction. Modelling is simply that move, done on purpose — for choices that actually matter.

The vocabulary

A model, and the knobs that make it move.

Imagine you're choosing a phone plan. The real world is messy: adverts, fine print, shiny colours. Modelling asks you to ignore all of that and keep only the numbers that change the answer — the monthly fee, and the cost per minute you talk.

model — a maths version of a real situation. It throws away the details that don't matter so you can actually calculate with what's left.

variable — a quantity that can change, like the number of minutes you use in a month. We give it a letter (say x) so we can talk about it before we know its value.

Here's the trick that makes it powerful: a good model isn't one answer, it's a machine for answers. Feed it any number of minutes and it tells you the cost. That's why you'll see it drawn as a line on a graph — every point on the line is one possible "what if."

The four moves

The modelling cycle: there and back again.

Every model follows the same loop. Real life goes in; a decision comes out.

① Real situation "Which plan is cheaper?" ② Turn to maths cost = fee + rate·x ③ Solve find where they cross ④ Read it back "Pick B under 300 min" if the answer looks wrong, tweak the model and go again

Real → maths → solve → translate back. The dotted arrow is the honest part: models are guesses you improve.

Notice step four. A pile of numbers isn't an answer to a human — "the lines cross at x = 300" means nothing until you say it out loud: "talk less than 300 minutes a month and Plan B is cheaper." Translating back is where maths becomes a decision you can actually make.

Try it · which plan is cheaper?

Drag the minutes. Watch the lines cross.

Two made-up plans, drawn as two cost lines. Move the slider to change how many minutes you use each month — the crossover point is where the cheaper plan changes.

drag the slider ↓
200 min
Plan A · $20 fee + 5¢/min
$30.00
Plan B · $8 fee + 9¢/min
$26.00
Verdict
Plan B is cheaper — save $4.00 this month

The two lines cross at 300 minutes, where both plans cost $35. Below that, Plan B's low fee wins; above it, Plan A's cheap minutes take over.

That single crossing point is the whole answer. It splits every possible month into two worlds: "chatty months, pick A" and "quiet months, pick B." You didn't have to guess — the maths drew the border for you.

The same thing, slowly

Where does 300 come from?

The graph found the crossover for you, but you can find it yourself with a tiny bit of arithmetic — no scary algebra. Watch the four moves happen in order.

Worked example · the phone plans

Real
Plan A charges $20 a month plus a minute. Plan B charges $8 plus a minute. When do they cost the same?
To maths
Let x be your minutes. Then A = 20 + 0.05x and B = 8 + 0.09x.
Solve
Equal costs means the gap in fees ($20 − $8 = $12) is exactly eaten up by the gap in rates (9¢ − 5¢ = a minute). So $12 ÷ 4¢ = 300 minutes.
Read back
Under 300 minutes, choose Plan B. Over 300, choose Plan A. At exactly 300 they tie at $35.

See how gentle that was? The hardest step was noticing that "equal cost" is a question you can turn into one line of arithmetic. That noticing is the skill of modelling.

Another model · scaling a recipe

Cooking is modelling in disguise.

A recipe is already a model — it turns "a cake" into numbers. When you cook for a different number of people, you're solving that model. The key idea is proportion: everything grows by the same factor.

scale factor — the number you multiply every ingredient by. Cooking for 6 people from a recipe that serves 4? Your factor is 6 ÷ 4 = 1.5.

This recipe serves 4. Drag to feed a different crowd and watch every amount scale together.

6 people
Scale factor
×1.5
Flour
300 g
Sugar
150 g
Butter
180 g
Milk
225 ml
Eggs
3
Baking time
40 min

Notice baking time doesn't scale — a bigger cake bakes a little longer, not twice as long. That's a warning about every model: some things really are proportional, and some only look it.

Eggs are the honest snag. The maths might say "4.5 eggs," but you can't crack half an egg neatly — so you round to a whole number. Real life pushes back on tidy maths, and a good modeller expects it.

One more · a journey

"Will we make it in time?"

Here's a model you can carry in your head forever. To turn a journey into maths, you only need one relationship:

Worked example · getting to a 9:00 class

Real
School is 6 km away. You cycle at about 15 km/h. If you leave at 8:30, do you make it?
To maths
The model is time = distance ÷ speed. So time = 6 ÷ 15 hours.
Solve
6 ÷ 15 = 0.4 hours. And 0.4 × 60 = 24 minutes.
Read back
Leaving at 8:30 gets you there about 8:54 — six minutes to spare. You make it (as long as the lights are kind).

That last bracket matters. The model assumed a steady 15 km/h with no red lights and no hills. Every model quietly makes assumptions like these — the skill isn't just solving, it's knowing which assumptions you snuck in, and whether you'd bet on them.

Your turn · mini-challenge

Build one model, in your head.

A taxi charges a $3 flag-fall (a fixed fee just for getting in) plus $2 per kilometre. That's a real situation begging to become maths.

1. Which equation models the fare for a ride of d kilometres?
2. Using your model, what does a 5 km ride cost?

Once you've built fare = 3 + 2d, every ride is just plugging in a number. One model, endless answers — that's the payoff for the work of setting it up.

Carry this with you

Modelling, in three moves.

1

Strip it down

Keep only the numbers that change the answer. Name the ones that vary.

2

Solve the maths

Now it's just arithmetic or a graph — a crossing point, a total, a time.

3

Say it in words

Translate back into a decision, and ask if your assumptions hold.